Scribblenauts was one of my favorite games of last year, along with the Professor Layton games. Scribblenauts had an absolutely brilliant concept — solving puzzles by writing things into existence — but, unfortunately, the controls made the game a bit more irritating than it should have been. Even with that downfall, I still wanted MORE, so I’m happy that the brand new Super Scribblenauts provides MORE…. AND fixes the controls.
Image via Wikipedia
Scribblenauts is an absolutely brilliant idea trapped in a merely OK game — luckily, the idea is so strong, it’s still worth recommending. The idea — which, again, is just outstanding — is that you’re a fella named Maxwell and you’re confronted with a series of puzzles, but you can create just about ANYTHING you can think of by writing it. Given that it’s a DS game — you can literally write it, or you’re given the option to hunt-and-peck with the stylus on a QWERTY keyboard. The latter typically works better; the handwriting recognition wasn’t as good as in some titles — but then, I’m a particularly brutal tester on that front, as anyone who’s actually seen my handwriting can attest. (To prove it I could always write this review out by hand and scan it, but, trust me — you don’t want that.)